Fieldrunners for Android... the Video!
Video work is a strange beast. You'll spend days of work just to shave off a few scant seconds. Working with game developers, they'll give you a lot of pointed feedback about things that would be compltely important in an interactive media, but don't actually apply to video. By the end, you'll have no objective sense if the jokes work, but you'll be darned sure the pacing and transitions are right.
And if you're lucky, and do your job well, nobody on your team will realize that what you created involved 27 layers of video and 60 layers of audio. And they'll ask you "why don't you just tweak X and reshoot it?"
And if you're lucky, and do your job well, nobody on your team will realize that what you created involved 27 layers of video and 60 layers of audio. And they'll ask you "why don't you just tweak X and reshoot it?"